Ok, today was bad, if not even disastrous and I could develop the game forward only for let`s say 3-4 hours. That time went with fixing early bugs, goofing around with global variables and raw-modelling the next rooms.
2nd actual room(eg. not including map and main menu) is now complete. With the modifiers I created even a couple of extra puzzles to the environment. Right now estimated room-count(again not including map, main menu and the cut-scenes) is somewhere around 10-12, so it won`t be the longest game around, nor the shortest one either.
Tomorrow I`ll probably just be doing some rendering and tending other matters around so I`ll get around the actual scripting and development on Thursday.
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